THAT'S NOT FUNNY!
A mischievous game of awful presents, birthday sabotage, and beautifully polite cruelty.
- Quick to learn, with deeper strategy as the rounds unfold
- Some birthdays make it through… most don’t
Independent Game Studio
Two worlds. One studio voice. Here are our current projects — more details soon.
A mischievous game of awful presents, birthday sabotage, and beautifully polite cruelty.
A fast reflex card game. Flip a card, shout the REVERSO in 3 seconds… or you lose.
A cute-but-clever 1 vs many family strategy game. Light on rules, rich in decisions.
An ambitious esoteric experience. Ritual tension, long arcs, and consequences that linger.
Want early access? Join the Circle to get playtest calls, previews, and release news.
Join the CircleSugar & Shadow Games develops two distinct product lines under a single creative direction. Our Sugar Games prioritize clarity, immediacy, and table energy — accessible designs that travel fast through word-of-mouth and invite repeat play.
Our Shadow Games push further: visionary, atmospheric, and strategically deeper experiences shaped by richer themes, longer arcs, and the exploration of the “shadow” within play.
The true hidden engine. You never see him on the cover, but he’s the one making everything work. Silent strategist, problem fixer, keeper of the project’s secrets. When something seems impossible, Fab is already three steps ahead with the solution in his pocket.
“I don’t need credit, I need it to work.”
The aesthetic eye of the group. She turns confused ideas into visuals that make people say “WOW!” at first glance. Pixel-perfect, killer palettes, and layouts that hypnotize and never let go. She hates Comic Sans more than she hates tight deadlines — and she really hates tight deadlines.
“If it’s not beautiful, it’s not finished.”
The undisputed queen of controlled hype. She can sell ice to Eskimos and dreams to cynics. Copy that cuts deep, lethal viral strategies, perfect timing for every reveal. She turns a tiny project into “the thing everyone’s talking about online.”
“It’s not marketing, it’s storytelling. And we tell it damn well.”
The official destroyer of mechanics, in the best possible way. Plays, replays, breaks everything, finds hidden exploits, complains loudly, suggests brilliant fixes, and saves the game multiple times a day. Zero mercy for weak rules, infallible radar for “this isn’t fun.”
“If it survives me, it survives anyone.”
The chosen one, or self-proclaimed, depending on who you ask. She learns from everyone at lightning speed, absorbs knowledge like a sponge under pressure, and brings fresh energy plus uncomfortable questions no one else dared to ask. She’s the voice of “why not?”, the protector of crazy ideas, and the one who sometimes sees beyond the wall the “old ones” in the team can no longer see.
“I’m not here to follow… I’m here to surpass.”
“THAT'S NOT FUNNY! You don’t lose because of the cards. You lose because of people.”
“THAT'S NOT FUNNY! I’ve never slammed a table this hard in a game before.”
“REVERSO! turned our living room into a screaming match — in the best way.”
“so far just a vision, but Hauntings feels like opening a door you can’t close again.”
“Coletazo is cute on the surface, but there’s real strategy underneath.”